![]() And with the most recent patch, its FP cost has been reduced, so it becomes better now. ![]() ![]() Some bosses that you are going to fight have had too much crack cocaine and can barely stay still or stay in one place, this spell provides the ultimate solution to that problem. Stars of Ruin: incredible in the late game, not necessarily even because of its damage output but rather because of its unique tracking capability in the mid-game. The other stats that are relevant are endurance and dexterity, and the priority is endurance, whether you want to spend actual points on endurance is going to be a personal choice for you If you are dying a lot, then you can prioritize getting vigor soft capped after intelligence and get it all the way to level 60. ![]() If you don't have 60 intelligence yet, get that as soon as possible, as a mage after 60 intelligence, Diminishing returns start to kick in, but we will want to get 80 intelligence, to get soft capped between 60 intelligence and 80 intelligence, it's also useful to get a point of mind or vigor for every point of intelligence that you get, as the increases are relative and diminishing returns have not kicked in yet for might or vigor. Primary attributes: Intelligence, Mind, Vigor Here is an optimized and powerful mage build by Nizar GG for the mid and late end game after the 1.03 patch. Overpowered Elden Ring Mage Build: Stats, Attributes, Gears, Spells, Talismans, and Summons After the recent 1.03 patch, are those previously powerful builds still insane? How to optimize your character in Elden Ring? Here we’ll go over an overpowered Elden Ring mage build with stats, gears, spells, talismans, and summons.
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